feat: add bounded task priority and fair application dispatch
This commit is contained in:
196
internal/dispatch/pool.go
Normal file
196
internal/dispatch/pool.go
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@@ -0,0 +1,196 @@
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// Package dispatch 对节点内领取机会按应用、队列轮转;数据库仍决定真实授权与配额。
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package dispatch
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import (
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"context"
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"sync"
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)
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// Job 只执行一个有界领取操作;不在此运行外部业务处理器。
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type Job struct {
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Context context.Context
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Application string
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Queue string
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Run func(context.Context)
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release func()
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}
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// Pool 的内存队列可随节点重建,不保存任务状态。每个应用最多一个在途领取。
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type Pool struct {
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mu sync.Mutex
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closed bool
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ctx context.Context
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input chan Job
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done chan struct{}
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workers int
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slots chan struct{}
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}
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func New(ctx context.Context, workers, capacity int) *Pool {
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if workers < 1 || capacity < 1 {
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panic("dispatch limits must be positive")
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}
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p := &Pool{ctx: ctx, input: make(chan Job, capacity), done: make(chan struct{}), workers: workers, slots: make(chan struct{}, capacity)}
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go p.run()
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return p
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}
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func (p *Pool) Done() <-chan struct{} { return p.done }
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// Submit 非阻塞;调用者每个连接最多保存一个未完成 Job,满额后等待下一次扫描。
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func (p *Pool) Submit(job Job) bool {
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.closed {
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return false
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}
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if job.Context == nil || job.Run == nil || job.Application == "" || job.Queue == "" || p.ctx.Err() != nil {
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return false
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}
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select {
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case p.slots <- struct{}{}:
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default:
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return false
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}
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job.release = func() { <-p.slots }
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select {
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case p.input <- job:
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return true
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default:
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job.release()
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return false
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}
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}
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type queue struct {
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name string
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jobs []Job
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}
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type application struct {
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name string
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busy bool
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queues []*queue
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}
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type roster struct{ apps []*application }
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func (r *roster) add(j Job) {
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var a *application
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for _, v := range r.apps {
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if v.name == j.Application {
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a = v
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break
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}
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}
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if a == nil {
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a = &application{name: j.Application}
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r.apps = append(r.apps, a)
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}
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for _, q := range a.queues {
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if q.name == j.Queue {
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q.jobs = append(q.jobs, j)
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return
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}
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}
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a.queues = append(a.queues, &queue{name: j.Queue, jobs: []Job{j}})
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}
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func (r *roster) next() (Job, bool) {
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for range len(r.apps) {
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a := r.apps[0]
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r.apps = append(r.apps[1:], a)
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if a.busy {
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continue
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}
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for len(a.queues) > 0 {
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q := a.queues[0]
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j := q.jobs[0]
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q.jobs[0] = Job{}
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q.jobs = q.jobs[1:]
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a.queues = a.queues[1:]
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if len(q.jobs) > 0 {
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a.queues = append(a.queues, q)
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}
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if j.Context.Err() != nil {
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if j.release != nil {
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j.release()
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}
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continue
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}
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a.busy = true
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return j, true
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}
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}
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return Job{}, false
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}
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func (r *roster) finish(name string) {
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for _, a := range r.apps {
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if a.name == name {
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a.busy = false
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break
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}
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}
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r.prune()
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}
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func (r *roster) prune() {
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kept := r.apps[:0]
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for _, a := range r.apps {
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if a.busy || len(a.queues) > 0 {
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kept = append(kept, a)
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}
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}
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clear(r.apps[len(kept):])
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r.apps = kept
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}
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func (p *Pool) run() {
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defer close(p.done)
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var r roster
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finished := make(chan string, p.workers)
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running := 0
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for {
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if p.ctx.Err() != nil {
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p.mu.Lock()
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p.closed = true
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for len(p.input) > 0 {
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j := <-p.input
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j.release()
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}
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p.mu.Unlock()
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for _, a := range r.apps {
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for _, q := range a.queues {
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for _, j := range q.jobs {
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j.release()
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}
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}
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}
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for running > 0 {
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<-finished
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running--
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}
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return
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}
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for running < p.workers {
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j, ok := r.next()
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if !ok {
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r.prune()
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break
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}
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running++
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go func() {
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defer func() { j.release(); finished <- j.Application }()
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ctx, cancel := context.WithCancel(j.Context)
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stop := context.AfterFunc(p.ctx, cancel)
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defer cancel()
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defer stop()
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if ctx.Err() == nil {
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j.Run(ctx)
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}
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}()
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}
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select {
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case <-p.ctx.Done():
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case j := <-p.input:
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r.add(j)
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case name := <-finished:
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running--
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r.finish(name)
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}
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}
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}
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